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LUCKY ROSES #3 Gathering Speed +30%
🚗 Vehicle Intelligence

Exterior Modules

A practical reference for upgrading your vehicle exterior: crafting recipes, cumulative part costs, module chest drop rates, and the modification milestones that unlock stronger vehicles.

Quick read

  • Module crafting uses three matching parts per upgrade until level 10; recipes change after level 10.
  • Costs compound sharply: reaching module level 10 requires 19,683 equivalent level-1 parts.
  • Each of the six exterior modules has a different chest drop rate; estimated timelines depend on chest income.
  • Vehicle modification and exterior modules are related but distinct systems—don't confuse Wrench costs with module crafting parts.

What are Exterior Modules?

Exterior Modules are six upgradeable parts fitted to your modded vehicle in the Modification Garage. Unlike Tactical Plugins, which provide faction-linked vehicle skills and effects, Exterior Modules primarily improve troop stats for different combat situations. Think of them as specialized vehicle components: some strengthen defense, others attack, and some apply their bonus mainly when attacking, defending, or fighting in the field.

Defensive modules

Tactical Radar: troop defense and siege-assault defense. Hybrid Armor: troop defense and siege-defense defense. Hubcap: troop defense and in-field defense. These also gain troop HP at higher levels.

Offensive modules

Nitro Booster: troop attack and siege-assault attack. Solar Cell: troop attack and siege-defense attack. Mounted Cannon: troop attack and in-field attack. These also gain troop damage at higher levels.

Choose by battle context: siege assault means attacking an enemy position, siege defense means defending, and in-field bonuses apply to field combat. A module's broad ATK or DEF bonus can help beyond its specialized second stat. The third HP or damage stat begins at level 6.

How upgrades and synthesis work

Duplicate parts of the same type are combined into higher-level module parts. Through level 10, the crafting path follows a three-to-one progression: for example, three level-6 parts make one level-7 part. The game also uses module EXP when feeding parts; each level-1 equivalent part supplies 5 EXP. Higher-level parts represent the corresponding accumulated value.

You can upgrade a module gradually; its main stats increase as progress advances, while HP or DMG bonuses are unlocked from level 6 and change at progression milestones. Because crafting requirements rise rapidly, check both your current inventory and the cost to reach the next useful level before committing a large stockpile.

Exterior module crafting: levels 1–15

These are cumulative equivalent level-1 part costs for a single module, not additional costs at that level.

LevelLevel-1 equivalent partsCrafting recipe
11Base part
233 × level 1
393 × level 2
4273 × level 3
5813 × level 4
62433 × level 5
77293 × level 6
82,1873 × level 7
96,5613 × level 8
1019,6833 × level 9
1139,3662 × level 10
1278,7322 × level 10 + 1 × level 11
13118,0981 × level 11 + 1 × level 12
14157,4641 × level 11 + 1 × level 13
15236,1962 × level 11 + 1 × level 14

Module chest distribution

Published drop rates and illustrative time-to-max estimates for a free-income scenario. These estimates assume 119 level-1 chests plus 100 level-3 chests per week. They are measured in years, not weeks, and are projections rather than guarantees.

Exterior modulePublished drop rateEstimated years to level 15
Tactical Radar19.78%22.5
Hybrid Armor19.78%22.5
Hubcap17.58%25.4
Nitro Booster16.48%27.0
Solar Cell14.29%31.2
Mounted Cannon12.09%36.9
Planning tip: Don't interpret “weeks to max” as a fixed progression time. Your actual chest acquisition, randomness, and existing inventory can change the result substantially.

Where do module parts come from?

Module/component boxes can come from in-game reward sources such as higher-level intercity trade trucks and the Glory Shop; check your server's current reward descriptions and availability. Chests can distribute parts unevenly, so a module with a lower drop rate may become the bottleneck even if you open boxes consistently.

The table above shows why planning matters: Mounted Cannon has a lower reported drop rate than Tactical Radar or Hybrid Armor. Treat projected completion time as a comparison of scarcity, not a schedule you should expect to follow exactly.

Vehicle modification milestones

Modification uses Wrenches. This abbreviated table highlights vehicle unlocks and the cap; the source contains the full five-level-step table from 0 to 240.

Modification levelMilestone / unlockCumulative Wrenches
0Conqueror5
45Cheetah Armored Vehicle150
95Hercules1,670
145Destroyer10,380
195Destroyer-EX35,240
240Modification cap70,640
The published vehicle reference warns that the Expert Modifier buff lasts 30 minutes. Confirm the buff is active before starting a planned upgrade session.

Modules vs. modification vs. Tactical Plugins

Exterior Modules

Equip and level six component types for troop ATK, DEF, HP, DMG and combat-situation bonuses. Progress uses module parts, chests, synthesis, and EXP.

Vehicle Modification

Spend Wrenches and other vehicle-specific resources toward modification milestones and vehicle unlocks. This is separate from leveling exterior components.

Tactical Plugins

Equip four faction-matched plugins for hero bonuses, combat effects, and Resonance. Orange plugins are the long-term priority. Read the Tactical Plugins guide →

Modded Vehicle Tracker

Use the existing tracker to organize progression and make upgrades at the right time, without confusing the three systems.

How to prioritize upgrades

Work toward meaningful milestones

Look at the next unlock or measurable combat benefit rather than spending simply because parts or Wrenches are available.

Track bottlenecks

Compare current module levels, their crafting recipes, and your chest income to decide where progress is realistically achievable.