Glory Wars
Protect your Alliance Center, open a path to theirs, and fight for the result—not just personal points.
Glory War is a Season 2 alliance-versus-alliance battlefield built around Alliance Center I (AC1), Season 2 buildings, tanks, rallies, map space, and score control. Destroying the enemy AC1 gives the direct win. When neither center falls, the alliance with the higher Glory War score wins instead.
Alliance victory and personal rewards are not the same scoreboard.
Building destruction and paired tank fights can help personal reward progress, while the alliance result depends on AC1 destruction or total Glory War points. Leadership should clearly state when members may farm rewards and when every action must support the shared objective.
Know what wins before the first march
Use the live event screen as the final authority for current rules, timing, and reward thresholds.
Control the alliance score
Keep your AC1 protected
Manage fuel and healing
Focus one target at a time
Return when finished
Five phases of a coordinated Glory War
The phase can change quickly. Follow alliance calls rather than treating this as a rigid timer.
Prepare the Battlefield
Confirm the matchup, roles, defenses, resistance, fuel, and healing capacity.
Priority actions
- Confirm the opponent, start time, attacker or defender role, and current reward thresholds in the event screen.
- Choose a defensive setup: minimize easy Season 2 building targets or commit to reinforcing the structures you leave near AC1.
- Check Biotech Lab virus resistance and improve it before battle when the enemy's seasonal development is stronger.
- Stock fuel, healing speedups, relocators, and enough hospital space for sustained combat.
- Assign AC1 defenders, building clearers, tank interceptors, rally leaders, missile callers, scouts, and relief players.
Leaders should publish one simple plan before the event: the first target, the defense team, rally callers, and the condition for switching from AC1 pressure to score control.
Do not wait until the opening minute to decide whether buildings stay, who reinforces AC1, or where your strongest players should deploy.
Create Space and Establish Control
Clear useful structures, open movement lanes, and prevent the enemy from doing the same.
Priority actions
- Attack one marked structure at a time instead of spreading damage across the map.
- Remove Season 2 buildings that block access or create valuable teleport space near the enemy center.
- Defenders should reinforce threatened structures only when doing so supports the larger AC1 plan.
- Intercept enemy tanks and rallies attempting to open a path toward your Alliance Center.
- Use missiles or other space-clearing tools only when leadership has a follow-up teleport and attack plan ready.
A cleared tile matters because AC1 pressure depends on access. Every attack should either open a path, protect a path, or advance the score plan.
Do not spend fuel farming random buildings while the main group is trying to break a specific route.
Pressure Alliance Center I
Coordinate rallies and direct attacks against AC1 while rotating offense and defense.
Priority actions
- Trigger available combat buffs before major attacks and confirm the rally leader has the strongest suitable march.
- Time direct attacks and rallies together so reinforcements cannot recover between scattered hits.
- Keep enough players home to reinforce your own AC1 and stop counter-pushes.
- Rotate damaged or hospital-limited players out rather than feeding weakened marches into a reinforced center.
- Watch both AC1 health and the alliance scoreboard; the correct win condition can change as the battle develops.
The strongest attack is a synchronized wave. Several coordinated marches create more pressure than many isolated hits.
Do not send every formation into a heavily reinforced AC1 simply because it is available to attack.
Switch Between Objective and Score
Decide whether AC1 destruction remains realistic or whether score control is now the better path.
Priority actions
- Continue the AC1 push when the center is vulnerable and your alliance can sustain the troop cost.
- When the center is stalled, target valuable enemy Season 2 buildings and useful tank fights instead of wasting marches.
- Separate alliance-winning actions from personal-reward farming; they do not always contribute equally.
- Rotate players who reached personal goals back to defense so others can score without abandoning AC1.
- Call score updates regularly so the alliance knows whether to attack, defend, or preserve the lead.
Set a decision point before battle—for example, a time remaining or troop-loss threshold—when leadership will reassess the AC1 push.
Do not let personal point farming continue while the alliance is losing the objective or surrendering an AC1 lead.
Protect the Result and Return
Hold the winning condition, complete efficient rewards, and leave the battlefield safely.
Priority actions
- If your AC1 is intact and you lead on points, prioritize defense and deny easy late targets.
- If behind, focus only on actions capable of changing the result rather than scattered personal scoring.
- Stop attacking when hospitals are near capacity or the next reward threshold is no longer efficient.
- Manually return from the enemy map when your role is complete or the event ends.
- After battle, heal in alliance-assisted batches and review what worked before rebuilding the defensive layout.
The last minutes should have a clear instruction: all-in objective push, defend the lead, or controlled scoring.
Do not wait passively for forced return or leave your HQ exposed after event protection expires.
Virus Resistance can decide the cost of every fight.
Check the Virus Resistance provided by your Biotech Lab before the match. Fighting opponents whose seasonal development exceeds your resistance can cause severe infection losses before normal combat value is realized. Upgrade the lab before the war whenever possible—not after your strongest marches are already depleted.
Everyone needs a job
Not every player should attack AC1. A balanced team keeps pressure on the objective without abandoning defense.
Rally leaders
Lead AC1 and reinforced-building attacks with the strongest available marches and clear countdowns.
Center defenders
Remain ready to reinforce AC1, rotate wounded troops, and call incoming threats.
Building clearers
Remove marked Season 2 buildings to create score, access, and teleport space.
Tank interceptors
Hit enemy tanks and rallies that threaten your structures or provide efficient scoring opportunities.
Scouts and callers
Track open tiles, enemy reinforcements, center health, score changes, and priority targets.
Relief players
Replace hospital-limited fighters, maintain defenses, and take over scoring after first-wave players finish.
Do not give the enemy an easy path to AC1.
Alliances generally choose between a minimal setup that removes easy Season 2 building targets and a packed setup that uses structures, HQ placement, and reinforcements to protect the center. Both require planning. One unguarded gap can create the space an enemy strike group needs to teleport close and pressure AC1.
Common ways alliances lose control
Solo point farming
Personal rewards are useful, but truck or tank farming cannot replace the alliance objective.
Scattered targets
Twenty players damaging twenty structures rarely destroy anything important.
Free buildings near AC1
Unprotected seasonal structures give the enemy easy score and may open teleport space.
Ignoring resistance
A Biotech Lab resistance deficit can make every serious battle more expensive.
Hospital overflow
Once recovery capacity is exhausted, continued fighting can create unnecessary permanent losses.
No return plan
Players who remain on the enemy map after protection ends may expose their HQ unnecessarily.
Alliance checklist
- 1Is the AC1 defense plan confirmed?
- 2Does everyone know the first target?
- 3Are rally leaders and defenders assigned?
- 4Are fuel, resistance, and hospitals ready?
- 5What triggers a switch to score control?