Capital Buffs
Capital positions are temporary government titles that give individual players useful construction, research, gathering, production, or combat bonuses.
The important part is not simply getting a position. It is knowing which one to request, when to request it, and what must be started while the buff is active.
What are Capital Buffs?
Temporary government positions
After the Capital government is established, eligible players can be assigned official positions. Each position carries a set of bonuses while that title is active.
These positions are useful because they can stack with many of the permanent bonuses you already have from research, alliance technology, heroes, cities, seasonal systems, and other progression sources.
They are a state resource
Capital positions are not useful only to the ruling alliance. States commonly rotate the development positions among players so many accounts can benefit from them.
Exactly who manages the positions and how long each assignment lasts can vary by state and by the current government setup.
Open the Capital position screen
Depending on game version and season, the screen may use language such as Capital, officials, government, ministries, or positions. The important screen is the one showing the state government titles and their active buffs.
Choose the buff that matches the task
First Lady
Production +10% · Gathering +20%Resource production and long gathering sessions
Vice President
Construction +5% · Research +5%General account development
Commander
ATK +10% · DEF +10%Major PvP and combat activity
Supreme General
ATK +10% · Siege ATK +10%City attacks, sieges, and state warfare
Minister of Construction
Construction +15% · +3,600s free completion timeHQ and major building upgrades
Minister of Agriculture
Gathering +35% · Production +20%Resource recovery and farm-account gathering
Minister of Research
Research +15% · +3,600s free completion timeLong or expensive technology
Minister of Defense
Siege ATK / DEF +10%Siege-focused combat and Capital activity
Buff names and values shown here match the current guide data used by SIN Command. Game updates or Conqueror/state-government bonuses may alter values, so confirm the in-game position card before planning a major upgrade.
Conquest positions unlocked by taking another state's Capital
These positions are separate from the normal Capital rotation. They become available temporarily when your state conquers another state's Capital through State Ruler.
These roles provide significantly stronger development or combat bonuses than the standard positions, but only exist while the conquest status is active.
Conqueror
+15% Troop ATK · +15% Troop DEF · +5% Troop HPBroad combat boost after your state successfully conquers another state's Capital
Administrative Commander
+20% Construction Speed · +20% Research SpeedMajor account-development pushes while the conquest government is active
Military Commander
+30% Troop ATK · +30% Troop DEFHigh-impact combat during the temporary conquest period
Do not treat these as part of the normal everyday queue. They are conquest rewards tied to State Ruler and should be managed separately from the regular Capital position rotation.
How rotating Capital Buffs works
Apply
Choose the position that matches the action you are preparing to start.
Queue
Your state may use the automatic queue, manual assignments, or a leadership-managed rotation.
Prepare
Have resources, speedups, builders, research, or gathering marches ready before your window begins.
Activate
When the position reaches you, confirm the title/buff is active before starting the action.
Rotate
Short assignments can pass to the next player quickly, so do not spend the active window deciding what to do.
Ten-minute windows are common, but they are not a universal state rule.
Many states use the game's queue or leadership-managed rotation to move development positions from player to player in short windows. A 10-minute rotation is common in community practice, while some states assign longer windows or organize rotations by alliance. Follow your own state's posted procedure.
Construction and research are used differently
Use the speed bonus when the task begins
For Construction and Research positions, the percentage speed bonus is calculated when you start the building or technology. If the task was already running before you received the position, the speed percentage does not retroactively shorten it.
The free-completion bonus is separate
Construction and Research positions can also increase the amount of free completion time available while you are holding the title. That can be useful near the end of a task, even when the project was started earlier.
Make the short window count
Know your target before applying. Do not enter the queue and then decide what to upgrade.
Have resources ready. Open chests, calculate shortages, and handle prerequisites before your turn.
Have speedups ready if you are finishing something. A short assignment window disappears quickly.
Coordinate with your state's system. Do not repeatedly reapply in a way that disrupts an established rotation.
Use Agriculture on farms too. Farm accounts can benefit from gathering and production buffs when the state queue allows it.
Getting the buff after you already started the build does not give you the start-time speed reduction.
Wait until the Construction or Research title is active, then begin the task. This is the timing detail that causes the most confusion when players first start using Capital positions.