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LUCKY ROSES #3 Gathering Speed +30%
Growth · Passive Progression

Refugee Guide

Recruit for permanent efficiency.. not simply to fill every building.

Refugees provide passive bonuses when assigned to the correct buildings. The best choices improve systems you use constantly: Alliance Help, construction, research, march capacity, healing, and troop development.

This guide focuses on priority, buff values, and a disciplined ticket strategy. It intentionally does not include a personal refugee tracker.

SIN Command · Quick Read

Diplomat comes first.

  • Prioritize daily account-wide value
  • Use the 500-ticket + refresh loop
  • Save recruits for Shelter Upgrade day
  • Chase expensive pools selectively

A small bonus that applies every day usually beats a narrow bonus you rarely use.

Core Principle

Choose refugees by how often their bonus helps you.. not by how exciting the recruit looks.

01
Priority Tiers

Which refugees should come first?

The tiers below prioritize long-term account impact over passive production convenience.

Tier 1

Essential

Secure these first. Their value compounds across nearly every part of account growth.

🤝

Diplomat

Alliance Center · Alliance

Raises the Alliance Help cap. More help touches construction, research, healing, training, and other timers every day.

Help Cap +1Help Cap +2Help Cap +3Help Cap +5
Tier 2

High Priority

Core utility refugees that directly improve progression speed, march size, or recovery.

🏗️

Butler

Villa · Construction

Reduces construction time across your building progression.

+3% Construction Speed+5% Construction Speed+10% Construction Speed+15% Construction Speed
🔬

Scientist

Bookstore · Research

Reduces research time and improves one of the longest-running account queues.

+3% Research Speed+5% Research Speed+10% Research Speed+15% Research Speed
⚔️

Officer

Military Center · Military

Adds unit capacity so your marches can carry more troops.

+500 Unit Cap+1,000 Unit Cap+2,000 Unit Cap+3,500 Unit Cap
🏥

Nurse

Hospital · Healing

Speeds healing after PvP, siege events, and other troop-heavy activity.

+3% Healing Speed+5% Healing Speed+10% Healing Speed+15% Healing Speed
Tier 3

Medium Priority

Useful once the account-wide utility refugees are established, especially for your primary troop type.

🎖️

Assault Instructor

Assault Camp · Training

Speeds Assaulter troop training.

+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
🏍️

Rider Instructor

Rider Camp · Training

Speeds Rider troop training.

+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
🔫

Shooter Instructor

Shooter Camp · Training

Speeds Shooter troop training.

+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
💪

Stamina Trainer

Training Ground · Production

Improves Heroic Experience production.

+3% Hero EXP Production+5% Hero EXP Production+10% Hero EXP Production+15% Hero EXP Production
Tier 4

Low Priority

Helpful passive bonuses, but generally less impactful than construction, research, Alliance Help, march size, or healing.

⚒️

Metallurgist

Smelting Plant · Production

Improves Enhancement Alloy production.

+3% Alloy Production+5% Alloy Production+10% Alloy Production+15% Alloy Production
🏘️

Community Manager

Residence · Production

Improves Zent production.

+3% Zent Production+5% Zent Production+10% Zent Production+15% Zent Production
🌾

Farmer

Farmhouse · Production

Improves Food production.

+3% Food Production+5% Food Production+10% Food Production+15% Food Production
🪵

Lumberjack

Lumberyard · Production

Improves Wood production.

+3% Wood Production+5% Wood Production+10% Wood Production+15% Wood Production
⚡

Mechanic

Wind Turbine · Production

Improves Electricity production.

+3% Electricity Production+5% Electricity Production+10% Electricity Production+15% Electricity Production
🏪

Warehouse Keeper

Warehouse · Defense

Raises the amount of resources protected by the Warehouse.

+3% Resource Protection+5% Resource Protection+10% Resource Protection+15% Resource Protection
02
Buff Reference

All refugees at a glance

Use this table to compare Green, Blue, Purple, and Orange values before committing tickets or upgrades.

RefugeeBuildingGreenBluePurpleOrange
🤝DiplomatAlliance CenterHelp Cap +1Help Cap +2Help Cap +3Help Cap +5
🏗️ButlerVilla+3% Construction Speed+5% Construction Speed+10% Construction Speed+15% Construction Speed
🔬ScientistBookstore+3% Research Speed+5% Research Speed+10% Research Speed+15% Research Speed
⚔️OfficerMilitary Center+500 Unit Cap+1,000 Unit Cap+2,000 Unit Cap+3,500 Unit Cap
🏥NurseHospital+3% Healing Speed+5% Healing Speed+10% Healing Speed+15% Healing Speed
🎖️Assault InstructorAssault Camp+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
🏍️Rider InstructorRider Camp+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
🔫Shooter InstructorShooter Camp+3% Training Speed+5% Training Speed+10% Training Speed+15% Training Speed
💪Stamina TrainerTraining Ground+3% Hero EXP Production+5% Hero EXP Production+10% Hero EXP Production+15% Hero EXP Production
⚒️MetallurgistSmelting Plant+3% Alloy Production+5% Alloy Production+10% Alloy Production+15% Alloy Production
🏘️Community ManagerResidence+3% Zent Production+5% Zent Production+10% Zent Production+15% Zent Production
🌾FarmerFarmhouse+3% Food Production+5% Food Production+10% Food Production+15% Food Production
🪵LumberjackLumberyard+3% Wood Production+5% Wood Production+10% Wood Production+15% Wood Production
⚡MechanicWind Turbine+3% Electricity Production+5% Electricity Production+10% Electricity Production+15% Electricity Production
🏪Warehouse KeeperWarehouse+3% Resource Protection+5% Resource Protection+10% Resource Protection+15% Resource Protection
03
What the Math Changes

Four smaller bonuses can beat one overbuilt refugee

Most refugee buildings can use multiple assigned refugees. That makes total crew value more important than the strength of a single card.

Fill the slots

Unused refugee slots are free value left on the table.

Buildings can host up to four refugees, and compatible bonuses stack. Once you own useful refugees for a building, assigning the whole crew matters more than chasing one perfect card while other slots sit weak or empty.

Orange baseline

Four +15% production refugees = +60% before further promotion.

If four Orange production refugees each show +15% on their card, their listed bonuses add to +60%. Promoted refugees can show more, so always use the live values on your account for exact calculations.

Promotion strategy

Build the crew before you max one member.

Because multiple refugee bonuses stack while later promotion costs rise, spreading early upgrades across the refugees you actively use can create more immediate account value than pushing one refugee far ahead of the rest.

Practical rule: recruit the right job first, fill the available slots second, then improve the crew. Rarity matters, but an Orange refugee that improves a system you use every day is valuable before it is fully promoted.
Why? Show me the math.Example using a Level 20 Lumberyard · Click to expand

A Level 20 Lumberyard produces 16,000 Wood per hour before refugee and technology bonuses. If the assigned crew contributes a combined +60% production bonus:

16,000 / hr×1.60=25,600 / hr
BASE / 30 DAYS11.52M
WITH +60% CREW18.43M
EXTRA FROM CREW+6.91M

This is an illustration of stacking, not a promise that every account has +60%. Use the production percentages displayed on your own assigned refugees. Other production bonuses can change the final output.

04
Strategy Guide

Recruit more efficiently

Ticket discipline matters as much as the refugee you are trying to obtain.

1

Start with the 500-ticket pull

Use the lowest-cost recruit to reveal one result and unlock the free refresh. This is the safest default for cycling through more pools without draining tickets.

2

Refresh weak pools

If the pool does not contain a refugee worth chasing, take the single 500-ticket recruit and use the free refresh rather than paying deeper costs for low-value options.

3

Chase exceptional rolls selectively

A high-rarity Diplomat.. or another top-priority refugee your account genuinely needs.. can justify continuing into the 2,000- or 5,000-ticket pulls.

4

Time recruiting with Alliance Duel

Shelter Upgrade day rewards refugee recruitment. Saving tickets for that scoring window lets one action improve your account and contribute to VS.

5

Assign by long-term value

Place refugees in the building tied to their specialty and prioritize bonuses that affect queues, Alliance Help, march capacity, and recovery every day.

6

Do not spread upgrades blindly

Concentrate improvement on the refugees and buildings that support your current account goals before investing heavily in passive production roles.

Default Ticket Loop

500 tickets → evaluate → free refresh

Use the inexpensive first pull to cycle weak pools. Spend deeper only when the remaining options justify the extra tickets.

05
Account Priorities

Match the refugee to your current bottleneck

The tier list is a strong default, but your immediate account needs still matter.

Prioritize first

  • Diplomat for Alliance Help value
  • Butler and Scientist for permanent queue speed
  • Officer for march capacity
  • Nurse for active PvP and event recovery
  • Your main troop instructor after core utility is established

Usually wait

  • Production refugees when active gathering supplies more value
  • Off-troop instructors before your primary troop type is supported
  • Deep 2,000- or 5,000-ticket pulls on weak pools
  • Upgrades spread across every building at once
  • Recruiting outside VS when no exceptional target is present
SIN Command · Bottom Line

Build passive bonuses that keep paying you back.

Prioritize Diplomats, then construction, research, march capacity, and healing. Use the 500-ticket refresh loop as your normal approach, save routine recruiting for Shelter Upgrade day, and reserve expensive pulls for refugees that clearly improve your account.

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