Farm Accounts
Build a simple secondary account that gathers resources for your main.. without accidentally creating a second account that demands the same time and investment.
What a farm account is.. and is not
A farm is resource infrastructure for your main account.
Generate dependable resources
- Gather during long offline periods
- Collect easy daily and alliance rewards
- Maintain troops with useful load
- Provide loot when your main needs it
Become another main account
- Compete for premium heroes or equipment
- Consume your best event-planning time
- Push upgrades with little farming value
- Require the same daily routine as your main
Set up a farm on your main state
As of this guide, new farm accounts cannot be created after a state is 21 days (3 weeks) old.. create yours early.
Create a separate account
Use a separate email and a second device, an app-cloning option, or a PC emulator so the farm remains independent from your main account.
Unlock Character Management
Complete the opening tutorial until the Profile and Account menus are available. This normally takes only a few minutes.
Choose your main state
Open Profile → Account → Character Management, create a new character, and select the same state as your main account.
Join the correct alliance
Unlock the Alliance Center and join your main alliance or its designated farm alliance. Ask leadership where farm accounts should be located.
Move near the farm hive
Teleport to the area your alliance uses for farms. Clear naming and coordinated placement reduce accidental attacks and make farming sessions easier to manage.
What to build and prioritize
Every investment should make the farm easier to operate or more valuable to loot.
Stop at HQ 20
A farm account does not need to exceed Headquarters level 20. Its job is to produce loot efficiently.. not become a second competitive main account.
Increase march usefulness
Unlock enough marches, troop capacity, gathering access, and load to collect resources consistently and let your main take meaningful loot.
Build for resource flow
Prioritize the buildings and research that directly support gathering, troop load, march capacity, and the account requirements needed to reach HQ 20.
Keep maintenance light
A useful farm should not consume the same time as your main. Focus on repeatable resource tasks and skip upgrades that do not improve its farming purpose.
Run the farm without burning out
Consistency matters more than completing every possible task.
Claim loose Food, Wood, and other available resources inside the base.
Use every practical march during work, sleep, or other long offline periods.
Claim easy daily, radar, alliance, truck, and event rewards without turning the farm into a second full-time account.
Maintain enough troops to gather and carry resources. Avoid unnecessary power projects.
When your main needs resources, remove defending troops and follow your alliance's farm-hitting rules.
Repair the wall when needed, rebuild the resource balance, and return marches to gathering.
Farm it safely with your main account
Coordinate, remove defenders, collect what you need, and reset the farm.
Coordinate first
Follow your alliance's farm rules. Confirm which accounts may be hit, when they may be hit, and whether the farm must temporarily leave the alliance.
Remove defenders
Move troops out of the farm's defending formation so the main account can collect resources without causing unnecessary troop losses.
Send defenders to gather, station them away from the city, or leave the formation empty during the farming session so your main does not waste hits on avoidable troop losses.
Scout the farm
Check the available loot before attacking. This helps you avoid wasting stamina and lets you estimate how many hits are useful.
Attack with enough load
Use a march with strong troop load and repeat only as needed. The purpose is to collect resources.. not destroy or overwork the farm.
A full high-load march is usually better than several weak hits. Favor troop mixes and marches that maximize carrying capacity so you empty the farm efficiently.
Repair and restore
It is OK to repair the farm's walls for 50 Diamonds after farming. Repairing does not make the account unsuitable for future farming.
Repairing your walls is allowed.
After your main finishes farming the account, you may use the 50-Diamond wall repair. You do not need to leave the farm damaged between collection sessions.
Common farm-account mistakes
The biggest danger is investing more into the farm than it returns.
Do not keep pushing the farm beyond HQ 20 just because upgrades are available.
Do not invest heavily in heroes, premium equipment, cosmetics, or combat power that does not improve farming.
Do not leave valuable defending troops at home when your main is about to collect resources.
Do not ignore alliance rules or attack another player's farm without permission.
Do not let farm maintenance interfere with your main account's events, growth, or enjoyment.
Do not assume every state permits new character creation forever.. create the farm early when possible.
Farm account FAQ
How high should I level a farm account?
Headquarters level 20 is enough. Going higher adds time and resource costs without being necessary for the farm's core purpose.
Does the farm need to be on the same state as my main?
Yes. The main must be able to find and attack the farm on the same state in order to collect its resources.
Can I repair the walls after my main attacks?
Yes. It is completely fine to spend the 50 Diamonds to repair the walls after a farming session.
Should I make the farm strong?
Only strong enough to gather and function reliably. Combat strength that does not improve resource production, march capacity, or troop load is usually wasted effort.
When should I create one?
Create it early. As of this guide, new farm accounts cannot be created after a state is 21 days (3 weeks) old.
A good farm is easy to run.
Create it early, keep it on the same state, stop at HQ 20, gather consistently, remove defenders before collection, and repair the walls afterward when needed.