Equipment
Build gold first. Concentrate the strongest gear on the formation that actually fights your battles.
Orange equipment is where Enhancement Alloy and Power Cores begin creating meaningful long-term value. Mythic is the late-game extension of that system. Use this guide to understand costs, promotion breakpoints, slot roles, and where your limited materials should go first.
Where Enhancement Alloy should go
Equipment color matters because Alloy becomes expensive long before your roster stops needing it.
Orange / Gold Equipment
This should receive nearly all meaningful Enhancement Alloy investment. Promote it with Power Cores after the required enhancement breakpoints.
Mythic Equipment
Mythic progression is extremely powerful, but only after completing its prerequisite levels and securing a stable supply of Forging Stones, Electricity, and Pulse Modules.
Lower-Tier Equipment
Very seldom worth Enhancement Alloy. The exception is a low-spend or F2P account that simply does not have enough orange equipment to outfit the heroes it must use.
Weapon, Helmet, Armor, and Boots
Orange equipment uses Enhancement Alloy for levels and Power Cores for promotion/star progression.
Weapon
Pure offensive equipment. Promotion adds Troop DMG, making Weapon one of the clearest damage investments for back-row carries.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 362,766 | 462,330 | 561,838 | 661,402 | 760,911 |
| Hero ATK | 5,493 | 5,838 | 6,183 | 6,528 | 6,873 |
| Hero ATK% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Helmet
Still offense-oriented because promotion grants Troop DMG, while the base item also supplies some Hero DEF.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 366,790 | 466,575 | 566,305 | 666,120 | 765,880 |
| Hero ATK | 3,380 | 3,592 | 3,804 | 4,017 | 4,229 |
| Hero DEF | 1,690 | 1,796 | 1,902 | 2,008 | 2,115 |
| Hero ATK% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Armor
A frontline durability piece. Promotion adds Troop HP, which is especially valuable on heroes expected to absorb pressure.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 365,516 | 467,830 | 570,088 | 672,402 | 774,661 |
| Hero DEF | 5,493 | 5,838 | 6,183 | 6,528 | 6,873 |
| Hero DEF% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Boots
Defense-oriented like Armor, but with some ATK mixed into its base stats. Promotion still adds Troop HP.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 369,540 | 472,075 | 574,555 | 677,120 | 779,630 |
| Hero ATK | 1,690 | 1,796 | 1,902 | 2,008 | 2,115 |
| Hero DEF | 3,380 | 3,592 | 3,804 | 4,017 | 4,229 |
| Hero DEF% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Enhancement costs accelerate quickly
The same Alloy schedule applies across orange equipment. Level 20 is cheap relative to the late-game climb.
Alloy per level and cumulative cost
| Enhancement Level | Alloy for Level | Cumulative Alloy |
|---|---|---|
| 1 | 5,000 | 5,000 |
| 5 | 7,000 | 27,000 |
| 10 | 10,000 | 65,000 |
| 15 | 15,000 | 120,000 |
| 20 | 20,000 | 200,000 |
| 25 | 35,000 | 315,000 |
| 30 | 70,000 | 525,000 |
| 40 | 70,000 | 1,225,000 |
| 50 | 150,000 | 2,005,000 |
| 60 | 150,000 | 3,505,000 |
| 70 | 300,000 | 5,155,000 |
| 75 | 300,000 | 6,655,000 |
| 80 | 300,000 | 8,155,000 |
| 90 | 450,000 | 11,305,000 |
| 100 | 450,000 | 15,805,000 |
Enhancement percentage growth is +0.06% per level through 75, +0.1% from 76β90, and +0.2% from 91β100 in the reference data.
Promotion is where orange gear starts multiplying value
Power Cores unlock each promotion hex after the required enhancement level. The cost rises sharply at higher stars.
Full Power Core promotion table
| Promotion Step | Cores Required | Cumulative Cores | Cumulative Orange Pieces |
|---|---|---|---|
| 0 β 1/6 | 100 | 100 | β |
| 1/6 β 2/6 | 100 | 200 | β |
| 2/6 β 3/6 | 200 | 400 | β |
| 3/6 β 4/6 | 200 | 600 | β |
| 4/6 β 5/6 | 200 | 800 | β |
| 5/6 β 1β | 300 | 1,100 | β |
| 1β β 1β | 300 | 1,400 | β |
| 1β β 1β | 300 | 1,700 | β |
| 1β β 1Β½ | 500 | 2,200 | β |
| 1Β½ β 1β | 500 | 2,700 | β |
| 1β β 1β | 500 | 3,200 | β |
| 1β β 2β | 700 | 3,900 | β |
| 2β β 2β | 700 | 4,600 | β |
| 2β β 2β | 700 | 5,300 | β |
| 2β β 2Β½ | 700 | 6,000 | β |
| 2Β½ β 2β | 700 | 6,700 | β |
| 2β β 2β | 700 | 7,400 | β |
| 2β β 3β | 1,000 | 8,400 | β |
| 3β β 3β | 1,000 | 9,400 | β |
| 3β β 3β | 1,000 | 10,400 | β |
| 3β β 3Β½ | 1,000 | 11,400 | β |
| 3Β½ β 3β | 1,000 | 12,400 | β |
| 3β β 3β | 1,000 | 13,400 | β |
| 3β β 4β | 1,500 | 14,900 | 1 |
| 4β β 4β | 1,500 | 16,400 | 2 |
| 4β β 4β | 1,500 | 17,900 | 3 |
| 4β β 4Β½ | 1,500 | 19,400 | 5 |
| 4Β½ β 4β | 1,500 | 20,900 | 6 |
| 4β β 4β | 1,500 | 22,400 | 7 |
| 4β β 5β | 3,000 | 25,400 | 10 |
What each completed star adds
| Completed Star | Hero ATK / DEF | Weapon + Helmet Troop DMG | Armor + Boots Troop HP |
|---|---|---|---|
| 1β | 2,203 | 7% | 4.4% |
| 2β | 3,507 | 9% | 5.8% |
| 3β | 4,810 | 11% | 7.2% |
| 4β | 6,114 | 13% | 8.6% |
| 5β | 7,417 | 15% | 10% |
Build one fighting set before several average sets
Equipment should follow the same focused-investment rule as hero stars and skills.
Outfit Formation 1 in orange
Fill all available equipment slots on the five heroes you use most before worrying about broad secondary-march optimization.
Take every orange piece to Level 20 + first promotion
Capture the very efficient early enhancement breakpoint before pushing one item dramatically farther.
Match the slot to the hero's job
Weapon and Helmet promotions add Troop DMG; Armor and Boots add Troop HP. Back-row damage and frontline durability should guide your next investment.
Push the main formation deeper
Use the majority of Alloy and Cores on Formation 1 until its equipment is far enough ahead to materially change battle results.
Then widen into Formation 2
Secondary equipment becomes worthwhile after the first formation has a strong, promoted core rather than while it is still underbuilt.
Damage heroes want damage. Tanks want to stay alive.
The late-game upgrade path
Mythic comes after five prerequisite levels and demands Forging Stones, Electricity, and eventually Pulse Modules.
The final Mythic step adds +100% by itself.
The five prerequisite levels build to a 100% total boost. The Mythic conversion then adds another +100%, bringing the total boost to 200%. That final step costs 300 Forging Stones, 200M Electricity, and 50 Pulse Modules.
Level-by-level resource path
| Stage | Stones | Electricity | Boost Gained | Total Boost | Cumulative Stones | Cumulative Electricity |
|---|---|---|---|---|---|---|
| Level 1 | 30 | 10M | +10% | 10% | 30 | 10M |
| Level 2 | 50 | 30M | +20% | 30% | 80 | 40M |
| Level 3 | 100 | 50M | +20% | 50% | 180 | 90M |
| Level 4 | 200 | 70M | +25% | 75% | 380 | 160M |
| Level 5 | 300 | 100M | +25% | 100% | 680 | 260M |
| Mythic | 300 | 200M | +100% | 200% | 980 | 460M |