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LUCKY ROSES #3 Gathering Speed +30%
Heroes · Equipment Command

Equipment

Build Orange first. Concentrate the strongest gear on the formation that actually fights your battles.

Orange equipment is where Enhancement Alloy and Power Cores begin creating meaningful long-term value. Mythic is the late-game extension of that system. Use this guide to understand costs, promotion breakpoints, slot roles, and where your limited materials should go first.

01 Enhance Enhancement Alloy
→
02 Promote Power Cores
→
03 Mythic Late-game path
SIN's Quick Read

Do not spread Alloy just because equipment can be upgraded.

  • Prioritize Orange Equipment and above.
  • Build the equipment on your first, strongest formation before going wide.
  • Take every standard orange piece to Level 20 + one promotion when practical.
  • Save lower-tier Alloy investment for rare F2P situations where orange gear is genuinely scarce.
01
Upgrade Rules

Where Enhancement Alloy should go

Equipment color matters because Alloy becomes expensive long before your roster stops needing it.

PRIMARY

Orange Equipment

This should receive nearly all meaningful Enhancement Alloy investment. Promote it with Power Cores after the required enhancement breakpoints.

LATE GAME

Mythic Equipment

Mythic progression is extremely powerful, but only after completing its prerequisite levels and securing a stable supply of Forging Stones, Electricity, and Pulse Modules.

EXCEPTION ONLY

Lower-Tier Equipment

Very seldom worth Enhancement Alloy. The exception is a low-spend or F2P account that simply does not have enough orange equipment to outfit the heroes it must use.

02
Orange Equipment

Weapon, Helmet, Armor, and Boots

Orange equipment uses Enhancement Alloy for levels and Power Cores for promotion/star progression.

⚔
Offense

Weapon

Pure offensive equipment. Promotion adds Troop DMG, making Weapon one of the clearest damage investments for back-row carries.

Stat1★2★3★4★5★
Power362,766462,330561,838661,402760,911
Hero ATK5,4935,8386,1836,5286,873
Hero ATK%5.3%5.6%5.9%6.2%6.5%
FULL-STAR PROMOTION BONUS Troop DMG
1★ 7%2★ 9%3★ 11%4★ 13%5★ 15%
⛑
Offense + durability

Helmet

Still offense-oriented because promotion grants Troop DMG, while the base item also supplies some Hero DEF.

Stat1★2★3★4★5★
Power366,790466,575566,305666,120765,880
Hero ATK3,3803,5923,8044,0174,229
Hero DEF1,6901,7961,9022,0082,115
Hero ATK%5.3%5.6%5.9%6.2%6.5%
FULL-STAR PROMOTION BONUS Troop DMG
1★ 7%2★ 9%3★ 11%4★ 13%5★ 15%
🛡
Durability

Armor

A frontline durability piece. Promotion adds Troop HP, which is especially valuable on heroes expected to absorb pressure.

Stat1★2★3★4★5★
Power365,516467,830570,088672,402774,661
Hero DEF5,4935,8386,1836,5286,873
Hero DEF%5.3%5.6%5.9%6.2%6.5%
FULL-STAR PROMOTION BONUS Troop HP
1★ 4.4%2★ 5.8%3★ 7.2%4★ 8.6%5★ 10%
🥾
Durability + utility

Boots

Defense-oriented like Armor, but with some ATK mixed into its base stats. Promotion still adds Troop HP.

Stat1★2★3★4★5★
Power369,540472,075574,555677,120779,630
Hero ATK1,6901,7961,9022,0082,115
Hero DEF3,3803,5923,8044,0174,229
Hero DEF%5.3%5.6%5.9%6.2%6.5%
FULL-STAR PROMOTION BONUS Troop HP
1★ 4.4%2★ 5.8%3★ 7.2%4★ 8.6%5★ 10%
03
Enhancement Alloy

Enhancement costs accelerate quickly

The same Alloy schedule applies across orange equipment. Level 20 is cheap relative to the late-game climb.

Level 20200KCumulative Alloy
Level 502.005MCumulative Alloy
Level 756.655MCumulative Alloy
Level 10015.805MCumulative Alloy
Key Enhancement Checkpoints

Alloy per level and cumulative cost

Orange equipment
Enhancement LevelAlloy for LevelCumulative Alloy
15,0005,000
57,00027,000
1010,00065,000
1515,000120,000
2020,000200,000
2535,000315,000
3070,000525,000
4070,0001,225,000
50150,0002,005,000
60150,0003,505,000
70300,0005,155,000
75300,0006,655,000
80300,0008,155,000
90450,00011,305,000
100450,00015,805,000

Enhancement percentage growth is +0.06% per level through 75, +0.1% from 76–90, and +0.2% from 91–100 in the reference data.

04
Power Cores

Promotion is where orange gear starts multiplying value

Power Cores unlock each promotion hex after the required enhancement level. The cost rises sharply at higher stars.

FULL 5★ COST 25,400 Total Power Cores
ORANGE PIECES 10 Consumed from 4★ onward
FIRST HEX 100 Power Cores
Full Power Core promotion table
Promotion StepCores RequiredCumulative CoresCumulative Orange Pieces
0 → 1/6100100—
1/6 → 2/6100200—
2/6 → 3/6200400—
3/6 → 4/6200600—
4/6 → 5/6200800—
5/6 → 1★3001,100—
1★ → 1⅙3001,400—
1⅙ → 1⅓3001,700—
1⅓ → 1½5002,200—
1½ → 1⅔5002,700—
1⅔ → 1⅚5003,200—
1⅚ → 2★7003,900—
2★ → 2⅙7004,600—
2⅙ → 2⅓7005,300—
2⅓ → 2½7006,000—
2½ → 2⅔7006,700—
2⅔ → 2⅚7007,400—
2⅚ → 3★1,0008,400—
3★ → 3⅙1,0009,400—
3⅙ → 3⅓1,00010,400—
3⅓ → 3½1,00011,400—
3½ → 3⅔1,00012,400—
3⅔ → 3⅚1,00013,400—
3⅚ → 4★1,50014,9001
4★ → 4⅙1,50016,4002
4⅙ → 4⅓1,50017,9003
4⅓ → 4½1,50019,4005
4½ → 4⅔1,50020,9006
4⅔ → 4⅚1,50022,4007
4⅚ → 5★3,00025,40010
Full-Star Promotion Stats

What each completed star adds

Completed StarHero ATK / DEFWeapon + Helmet
Troop DMG
Armor + Boots
Troop HP
1★2,2037%4.4%
2★3,5079%5.8%
3★4,81011%7.2%
4★6,11413%8.6%
5★7,41715%10%
05
Orange Equipment Efficiency

Spread the cheap stars before paying for the expensive ones

Each completed promotion star adds a similar amount of listed equipment power, but the Power Core cost rises dramatically from star to star.

0 → 3★8,400Cores total
5th Star Alone10,500Cores for one star
5th Star Share41%Of all 5★ cores
Orange Feed Gear90%Used by the 5th star
SIN Command · Practical Read

Early Orange stars buy far more progression per Power Core.

After taking the inexpensive first promotion segment on the Orange pieces you actually use, work toward completed stars across your fighting set instead of rushing one item to 5★. One piece from 0 → 3★ costs 8,400 Cores; the 5th star by itself costs 10,500.

First Cheap first segment across active gear Then Complete early stars across the set Last Deep 4★ / 5★ investment
Why? Show me the math. Click to expand.
Completed StarCores for This StarZent for This StarOrange PiecesApprox. Listed Power / Core*Efficiency Read
1★1,1006.5M0≈91Best completed-star value
2★2,8009.5M0≈36Still very efficient
3★4,50012.5M0≈22Strong midgame value
4★6,50015.5M1≈15Cost begins climbing
5★10,50024M9≈9–10Major efficiency drop

*The Orange Weapon, Helmet, Armor, and Boots data on this page each gain roughly 100K–103K listed equipment power from one completed star to the next. The power-per-Core column uses that near-flat gain as a comparison baseline, so it is intentionally approximate. It compares resource efficiency; it is not a direct prediction of battle damage.

The 5th star consumes 10,500 of the 25,400 total Power Cores needed for 5★ (about 41%), plus 9 of the 10 Orange equipment pieces consumed across the full promotion path. It costs 25% more Cores than taking a fresh piece all the way from 0 → 3★.

06
Investment Order

Build one fighting set before several average sets

Equipment should follow the same focused-investment rule as hero stars and skills.

01

Outfit Formation 1 in orange

Fill all available equipment slots on the five heroes you use most before worrying about broad secondary-march optimization.

02

Take every orange piece to Level 20 + first promotion

Capture the very efficient early enhancement breakpoint before pushing one item dramatically farther.

03

Match the slot to the hero's job

Weapon and Helmet promotions add Troop DMG; Armor and Boots add Troop HP. Back-row damage and frontline durability should guide your next investment.

04

Spread the efficient completed stars

Early Orange promotion stars are much cheaper than the 4th and especially the 5th. Build meaningful completed-star depth across Formation 1 before paying the steepest late-stage costs.

05

Then widen into Formation 2

Secondary equipment becomes worthwhile after the first formation has a strong, promoted core rather than while it is still underbuilt.

Simple Role Rule

Damage heroes want damage. Tanks want to stay alive.

Back row Weapon → Helmet Front row Armor → Boots
07
Mythic Equipment

The late-game upgrade path

Mythic comes after five prerequisite levels and demands Forging Stones, Electricity, and eventually Pulse Modules.

MYTHIC PAYOFF

The final Mythic step adds +100% by itself.

The five prerequisite levels build to a 100% total boost. The Mythic conversion then adds another +100%, bringing the total boost to 200%. That final step costs 300 Forging Stones, 200M Electricity, and 50 Pulse Modules.

FULL CUMULATIVE PATH 980 Stones 460M Electricity + 50 Pulse Modules
Mythic Requirements

Level-by-level resource path

StageStonesElectricityBoost GainedTotal BoostCumulative StonesCumulative Electricity
Level 13010M+10%10%3010M
Level 25030M+20%30%8040M
Level 310050M+20%50%18090M
Level 420070M+25%75%380160M
Level 5300100M+25%100%680260M
Mythic300200M+100%200%980460M

Research note: Orange promotion costs and equipment-power progression were compared against current community-maintained Last Z datasets and current equipment references. SIN Command uses the in-game color terminology Orange Equipment rather than community shorthand such as “D5.” Resource-efficiency figures are rounded comparisons designed to explain upgrade tradeoffs; the live game client remains the final authority if values change.

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