Refugee Guide
Recruit for permanent efficiency.. not simply to fill every building.
Refugees provide passive bonuses when assigned to the correct buildings. The best choices improve systems you use constantly: Alliance Help, construction, research, march capacity, healing, and troop development.
This guide focuses on priority, buff values, and a disciplined ticket strategy. It intentionally does not include a personal refugee tracker.
Choose refugees by how often their bonus helps you.. not by how exciting the recruit looks.
Which refugees should come first?
The tiers below prioritize long-term account impact over passive production convenience.
Essential
Secure these first. Their value compounds across nearly every part of account growth.
Diplomat
Alliance Center · AllianceRaises the Alliance Help cap. More help touches construction, research, healing, training, and other timers every day.
High Priority
Core utility refugees that directly improve progression speed, march size, or recovery.
Butler
Villa · ConstructionReduces construction time across your building progression.
Scientist
Bookstore · ResearchReduces research time and improves one of the longest-running account queues.
Officer
Military Center · MilitaryAdds unit capacity so your marches can carry more troops.
Nurse
Hospital · HealingSpeeds healing after PvP, siege events, and other troop-heavy activity.
Medium Priority
Useful once the account-wide utility refugees are established, especially for your primary troop type.
Assault Instructor
Assault Camp · TrainingSpeeds Assaulter troop training.
Rider Instructor
Rider Camp · TrainingSpeeds Rider troop training.
Shooter Instructor
Shooter Camp · TrainingSpeeds Shooter troop training.
Stamina Trainer
Training Ground · ProductionImproves Heroic Experience production.
Low Priority
Helpful passive bonuses, but generally less impactful than construction, research, Alliance Help, march size, or healing.
Metallurgist
Smelting Plant · ProductionImproves Enhancement Alloy production.
Community Manager
Residence · ProductionImproves Zent production.
Farmer
Farmhouse · ProductionImproves Food production.
Lumberjack
Lumberyard · ProductionImproves Wood production.
Mechanic
Gas Station · ProductionImproves Fuel production.
Warehouse Keeper
Warehouse · DefenseRaises the amount of resources protected by the Warehouse.
All refugees at a glance
Use this table to compare Green, Blue, Purple, and Orange values before committing tickets or upgrades.
| Refugee | Building | Green | Blue | Purple | Orange |
|---|---|---|---|---|---|
| 🤝Diplomat | Alliance Center | Help Cap +1 | Help Cap +2 | Help Cap +3 | Help Cap +5 |
| 🏗️Butler | Villa | +3% Construction Speed | +5% Construction Speed | +10% Construction Speed | +15% Construction Speed |
| 🔬Scientist | Bookstore | +3% Research Speed | +5% Research Speed | +10% Research Speed | +15% Research Speed |
| ⚔️Officer | Military Center | +500 Unit Cap | +1,000 Unit Cap | +2,000 Unit Cap | +3,500 Unit Cap |
| 🏥Nurse | Hospital | +3% Healing Speed | +5% Healing Speed | +10% Healing Speed | +15% Healing Speed |
| 🎖️Assault Instructor | Assault Camp | +3% Training Speed | +5% Training Speed | +10% Training Speed | +15% Training Speed |
| 🏍️Rider Instructor | Rider Camp | +3% Training Speed | +5% Training Speed | +10% Training Speed | +15% Training Speed |
| 🔫Shooter Instructor | Shooter Camp | +3% Training Speed | +5% Training Speed | +10% Training Speed | +15% Training Speed |
| 💪Stamina Trainer | Training Ground | +3% Hero EXP Production | +5% Hero EXP Production | +10% Hero EXP Production | +15% Hero EXP Production |
| ⚒️Metallurgist | Smelting Plant | +3% Alloy Production | +5% Alloy Production | +10% Alloy Production | +15% Alloy Production |
| 🏘️Community Manager | Residence | +3% Zent Production | +5% Zent Production | +10% Zent Production | +15% Zent Production |
| 🌾Farmer | Farmhouse | +3% Food Production | +5% Food Production | +10% Food Production | +15% Food Production |
| 🪵Lumberjack | Lumberyard | +3% Wood Production | +5% Wood Production | +10% Wood Production | +15% Wood Production |
| ⛽Mechanic | Gas Station | +3% Fuel Production | +5% Fuel Production | +10% Fuel Production | +15% Fuel Production |
| 🏪Warehouse Keeper | Warehouse | +3% Resource Protection | +5% Resource Protection | +10% Resource Protection | +15% Resource Protection |
Recruit more efficiently
Ticket discipline matters as much as the refugee you are trying to obtain.
Start with the 500-ticket pull
Use the lowest-cost recruit to reveal one result and unlock the free refresh. This is the safest default for cycling through more pools without draining tickets.
Refresh weak pools
If the pool does not contain a refugee worth chasing, take the single 500-ticket recruit and use the free refresh rather than paying deeper costs for low-value options.
Chase exceptional rolls selectively
A high-rarity Diplomat.. or another top-priority refugee your account genuinely needs.. can justify continuing into the 2,000- or 5,000-ticket pulls.
Time recruiting with Alliance Duel
Shelter Upgrade day rewards refugee recruitment. Saving tickets for that scoring window lets one action improve your account and contribute to VS.
Assign by long-term value
Place refugees in the building tied to their specialty and prioritize bonuses that affect queues, Alliance Help, march capacity, and recovery every day.
Do not spread upgrades blindly
Concentrate improvement on the refugees and buildings that support your current account goals before investing heavily in passive production roles.
500 tickets → evaluate → free refresh
Use the inexpensive first pull to cycle weak pools. Spend deeper only when the remaining options justify the extra tickets.
Match the refugee to your current bottleneck
The tier list is a strong default, but your immediate account needs still matter.
Prioritize first
- Diplomat for Alliance Help value
- Butler and Scientist for permanent queue speed
- Officer for march capacity
- Nurse for active PvP and event recovery
- Your main troop instructor after core utility is established
Usually wait
- Production refugees when active gathering supplies more value
- Off-troop instructors before your primary troop type is supported
- Deep 2,000- or 5,000-ticket pulls on weak pools
- Upgrades spread across every building at once
- Recruiting outside VS when no exceptional target is present
Build passive bonuses that keep paying you back.
Prioritize Diplomats, then construction, research, march capacity, and healing. Use the 500-ticket refresh loop as your normal approach, save routine recruiting for Shelter Upgrade day, and reserve expensive pulls for refugees that clearly improve your account.